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AI Insights · Timothy · September 2021

Top 5 Tank Games on Android in Latin America - Q3 2021

In Q3 2021, the top 5 tank games on Android in Latin America demonstrated varied performance trends in downloads, revenue, and active users. Insights from Sensor Tower reveal key metrics for each game.

Top 5 Tank Games on Android in Latin America - Q3 2021

During Q3 2021, the top 5 tank games on the Android platform in Latin America showed a range of performance metrics in terms of downloads, revenue, and active users. Here, we break down the data for each game, sourced from Sensor Tower.

Tank Stars from CASUAL AZUR GAMES experienced fluctuations in weekly revenue, peaking at around $832 in mid-August. Weekly downloads varied, starting at approximately 279K in late June and dropping to about 160K by the end of September. The game maintained a high number of weekly active users, with a peak of around 1.3M in late June, but this number gradually decreased to about 930K by the end of the quarter.

Massive Warfare: Tanks PvP War by TinyBytes saw a steady increase in weekly revenue, reaching a peak of around $493 in early August. Downloads showed an upward trend mid-quarter, rising from approximately 54K in late June to about 79K in late August. Weekly active users also grew, peaking at around 111K in late August.

War Machines: Tanks Battle Game from Wildlife Studios had relatively stable weekly revenue, peaking at about $20K in early September. Weekly downloads were highest at the beginning of the quarter, with around 68K, but declined to roughly 34K by the end of September. The game maintained a consistent number of active users, peaking at approximately 585K in mid-August.

World of Tanks Blitz, published by Wargaming Group, showed a decline in weekly revenue throughout the quarter, starting at around $12K in late June and ending at approximately $8K in late September. Weekly downloads followed a similar trend, decreasing from about 68K to around 24K. Active users also declined, with a peak of roughly 105K in late June, dropping to about 56K by the end of the quarter.

Hills of Steel 2 by Superplus Games had a varied performance. Weekly revenue peaked at around $719 in early August. Downloads fluctuated, starting at approximately 10K in late June and dropping to about 6K by the end of September. The game maintained a relatively stable number of active users, peaking at around 24K in early September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021